Tuesday, September 20, 2016 | Chicago | 8:30 AM - 3:30 PM
It’s not an exaggeration to say that great learning professionals can change learners’ lives. Engaging learning experiences enable and encourage learners to improve their performance and fulfill their potential. So, if creating exceptional learning is what drives you, motivates you, and makes each day better than the last—The Allen Experience is for you.
You’re on the road to becoming an outstanding learning professional, and The Allen Experience is the premiere instructional design training event designed to get you there. In this action-packed day of learning design, collaboration, process and game design, you will be given the inspiration, knowledge, and practical takeaways to achieve your learning goals.
A humble sketch on a white board with a red marker can become a brilliant e-learning interaction. Linda will show attendees the power of starting small and iterating to achieve impactful e-learning experiences that stakeholders will approve and learners will enjoy while they are learning.
By Linda Rening, Senior Instructional Designer
Boring and meaningless interactions are a main flaw in e-learning modules. We will explore and apply e-learning first aid steps that will assist you in creating better e-learning interactions. We’ll review examples of ailing interactions to improve in small group design sessions and you’ll walk away with practical strategies and tips to apply to your current and future e-learning designs.
By Ethan Edwards, Chief Instructional Strategist
Agile-based SAM can provide organizations with many advantages by bringing focus to designing performance-based learning and reducing the risk of delays and endless revision. This process kicks off with the powerful and critical key to SAM’s success in organizations which focuses on the end performance goals—The Savvy Start. You’ll participate in an activity that explores this powerful brainstorming meeting and assemble your Savvy Start team in the session!
By Steve Lee, Co-Founder & Strategic Relationship Manager
Enjoy a complimentary lunch and networking with fellow e-learning professionals. We will have a variety of e-learning demos (various industries/content areas/technologies used to create) set up in the main room where lunch is served that you can visit, explore, and learn more about at your leisure!
The chronicles of attempts to combine engaging games with effective instruction advise us to be wary. While great games boast enviable player engagement, focus, and practice, integration of learning content has too often resulted in boring games that teach poorly. Based on the forthcoming 2nd edition of Michael Allen’s Guide to e-Learning, Allen presents a practical and effective means of selecting appropriate game formats, identifying the essential elements of games to be retained, restating instructional content in game design language, and merging games and instruction in ways to assure powerful learning outcomes.